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Hunting Path is a Genshin Impact bow added to the game in version 3.0. Below you will find information about the statistics of the bow, methods and materials for pumping and tuning it, as well as how to get it.
Content:

hunting trail
“This gilded bow, crafted from precious white branches, slew countless evil creatures that attempted to invade the forest.»
Bow stats Hunting trail
Lv. | ATC | Bonus | materials |
one | 44.34 | 9.6% | ![]() ![]() ![]() ![]() |
twenty | 110.17 | 16.96% | ![]() ![]() ![]() ![]() |
40 | 209.82 | 24.72% | ![]() ![]() ![]() ![]() |
fifty | 275.46 | 28.6% | ![]() ![]() ![]() ![]() |
60 | 341.46 | 32.48% | ![]() ![]() ![]() ![]() |
80 | 474.55 | 40.22% | ![]() ![]() ![]() ![]() |
Passive Ability Progression
How to get the Hunting Trail bow in Genshin Impact
The Bow of the Hunter’s Trail can be obtained from the Prayer of the weapon event.
The drop rate for Prayers of an event that includes multiple weapons is 5★ and multiple possible weapons is 4★.
Subject | base probability | Total Probability including warranty |
---|---|---|
Weapon 5★ | 0.7% | 1.85% |
Characters and weapons 4★ | 6% | 14.5% |
Weapon 3★ | 93.3% | 83.65% |
Bow Image Gallery Hunting Trail




All Weapons Genshin Impact 3.0
icon | Name | Rarity | ATC | Sat. | buff | Passive ability |
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wooden blade | ![]() |
43.73 | ER% | 6.67% | The Burning, Stimulating, Escalating, Growth, Budding, Vegetation, and Blooming statuses create a Consciousness Seed near the character that lasts for 10 seconds. The character who picks it up gains 60 Elemental Mastery. for 12 sec. A consciousness seed can spawn every 20 sec. This effect triggers even if the equipped character is not on the battlefield. The seed of consciousness is not cumulative. |
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Regalia of the Forest | ![]() |
43.73 | ER% | 6.67% | The Burning, Stimulating, Escalating, Growth, Budding, Vegetation, and Blooming statuses create a Consciousness Seed near the character that lasts for 10 seconds. The character who picks it up gains 60 Elemental Mastery. for 12 sec. A consciousness seed can spawn every 20 sec. This effect triggers even if the equipped character is not on the battlefield. The seed of consciousness is not cumulative. |
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piercing the moon | ![]() |
43.73 | EM | 24 | The Burning, Stimulating, Escalating, Growth, Budding, Vegetation, and Blooming statuses create a Revive Leaf near the character that lasts 10 seconds. The character who picks it up gains 16% Attack Power for 12 seconds. A revive leaf can spawn every 20 seconds. This effect triggers even if the equipped character is not on the battlefield. |
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fruit of replenishment | ![]() |
42.4 | ER% | ten% | Calling an elemental reaction grants the character the Grow and Wake effect, which increases Elemental Mastery by 24 but reduces attack power by 5%. The effect can occur once every 0.3 seconds. and stacks up to 5 times. If not causing elemental reactions, every 6 sec. lost by one effect level. This effect triggers even if the equipped character is not on the battlefield. |
![]() |
Approximate king | ![]() |
41.07 | Atk% | 12% | Activating an elemental skill or elemental blast grants the character the Guidance of the Forest effect, increasing their elemental mastery by 60. for 12 sec. When switching characters, the effect will disappear. When the effect expires or expires, one nearby enemy is dealt damage equal to 100% of its attack power. This effect can occur every 20 sec. |
![]() |
Wither | ![]() |
42.4 | ER% | ten% | Activating an elemental skill causes a Drifting effect: on-hit attacks deal area damage equal to 80% of attack power. After 15 sec. or after 3 damaging attacks, the effect will disappear. The effect deals damage no more than once every 2 seconds. and can occur once every 12 seconds. |
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hunting trail | ![]() |
44.34 | CrR% | 9.6% | Gives 12% bonus damage to all elements. Hitting with a charged attack grants the character the Relentless Hunt, which increases the damage of charged attacks by 160% of Elemental Mastery. After 10 sec. or after 12 activations, the effect disappears. Can occur once every 12 sec. |
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